Core Algorithmic Concepts

A comprehensive exploration of algorithm design paradigms and techniques

The Design and Analysis of Algorithms course equips us with tools to design efficient algorithms, analyze their performance, and solve computational problems using different strategies. This comprehensive overview explores the fundamental paradigms and techniques that form the backbone of modern algorithm design.

01

Introduction to Algorithms & Basic Techniques

We started with understanding what algorithms are and how to evaluate their efficiency using recurrence relations and Big-O notation.

  • Insertion Sort
    Shifts elements to place values in order. Good for small datasets.
    Time Complexity: O(n²)
  • Bubble Sort
    Compares adjacent elements repeatedly.
    Time Complexity: O(n²)
  • Linear Search
    Sequentially checks each element in the list.
    Time Complexity: O(n)

Insertion Sort Visualization

Consider array: [5, 2, 4, 6, 1, 3]
Pass 1: [2, 5, 4, 6, 1, 3]
Pass 2: [2, 4, 5, 6, 1, 3]
Pass 3: [2, 4, 5, 6, 1, 3]
Pass 4: [1, 2, 4, 5, 6, 3]
Pass 5: [1, 2, 3, 4, 5, 6]
02

Divide and Conquer

This paradigm breaks a problem into smaller parts, solves them recursively, and merges results. The "divide and conquer" technique leads to efficient algorithms for a wide range of problems.

  • Binary Search
    Efficient for sorted data.
    O(log n)
  • Merge Sort
    Uses recursion and merging.
    O(n log n)
  • Quick Sort
    Partition-based sorting. Fast on average.
    Avg: O(n log n), Worst: O(n²)
  • Strassen's Matrix Multiplication
    Reduces complexity from O(n³) to O(n^2.81).
    O(n^2.81)
  • Karatsuba Algorithm
    Fast multiplication of large integers.
    O(n^log₂3)

Merge Sort vs Quick Sort

Merge Sort guarantees O(n log n) performance in all cases but requires extra memory.

Quick Sort is typically faster in practice due to better cache locality and less overhead, but can degrade to O(n²) in worst case scenarios.

Partition example for Quick Sort with array [3, 8, 2, 5, 1, 4, 7, 6] and pivot=4:

After partition: [3, 2, 1, 4, 8, 5, 7, 6]

03

Greedy Algorithms

Make the best choice at each step hoping for an overall optimal solution. While not always guaranteed to find the global optimum, greedy algorithms are efficient for many problems.

  • Kruskal's Algorithm
    Uses Disjoint Set for MST.
    O(E log E)
  • Prim's Algorithm
    Grows MST from a starting vertex.
    O(E log V)
  • Dijkstra's Algorithm
    Finds shortest paths in weighted graphs.
    O((V+E) log V)
  • Huffman Coding
    Creates optimal prefix codes for data compression.
    O(n log n)
  • Fractional Knapsack
    Selects items with highest value-to-weight ratio.
    O(n log n)

Fractional Knapsack Example

Items: [(value=60, weight=10), (value=100, weight=20), (value=120, weight=30)]

Knapsack capacity: 50

Value-to-weight ratios: [6, 5, 4]

Solution: Take all of item 1, all of item 2, and 2/3 of item 3

Total value: 60 + 100 + (120 × 2/3) = 240

04

Dynamic Programming

Overlapping subproblems and optimal substructure are solved by storing past results (memoization). DP is powerful for optimization problems where brute force would be exponential.

  • Longest Common Subsequence (LCS)
    Dynamic string comparison.
    O(m×n)
  • Matrix Chain Multiplication
    Optimal parenthesis placement.
    O(n³)
  • 0/1 Knapsack
    Select items to maximize profit with a weight constraint.
    O(n×W)
  • Floyd-Warshall
    All-pairs shortest paths.
    O(V³)
  • Edit Distance
    Minimum operations to transform one string to another.
    O(m×n)

LCS Example: "ABCBDAB" and "BDCABA"

DP Table (Partial):
   | "" | B  | D  | C  | A  | B  | A
---+----+----+----+----+----+----+----
"" | 0  | 0  | 0  | 0  | 0  | 0  | 0
A  | 0  | 0  | 0  | 0  | 1  | 1  | 1
B  | 0  | 1  | 1  | 1  | 1  | 2  | 2
C  | 0  | 1  | 1  | 2  | 2  | 2  | 2

Result: The LCS is "BCBA" with length 4

05

Backtracking

Systematically tries all options and backtracks if a solution fails. Backtracking is essential for solving constraint satisfaction problems and combinatorial optimization.

  • N-Queens
    Place queens such that no two threaten each other.
    O(n!)
  • Subset Sum
    Identify subsets with a given total.
    O(2ⁿ)
  • Hamiltonian Path
    Find a path visiting each vertex exactly once.
    O(n!)
  • Graph Coloring
    Assign colors to vertices with constraints.
    O(m^n)
  • Sudoku Solver
    Common backtracking application.
    O(9^(n²))

4-Queens Backtracking Solution

. Q . .  
. . . Q  
Q . . .  
. . Q .  

This is one of the two valid solutions for the 4-Queens problem.

Backtracking tries placing a queen in each column, then backtracks when attacks are detected.

06

Graph Algorithms

Graphs model complex systems like networks, cities, and social connections. From traversal to pathfinding and network flow, graph algorithms are foundational in computer science.

  • DFS/BFS
    Graph traversal techniques.
    O(V+E)
  • Dijkstra's Algorithm
    Single-source shortest path.
    O((V+E) log V)
  • Bellman-Ford
    Handles negative edge weights.
    O(V×E)
  • Floyd-Warshall
    All-pairs shortest path using DP.
    O(V³)
  • Topological Sort
    Linear ordering of vertices in a DAG.
    O(V+E)
  • Ford-Fulkerson
    Maximum flow in a flow network.
    O(E×max_flow)

Graph Traversals Comparison

Depth-First Search (DFS): Explores as far as possible along a branch before backtracking. Useful for topological sorting, detecting cycles, and maze generation.

Breadth-First Search (BFS): Explores all neighbors at the current depth before moving to vertices at the next depth level. Ideal for finding shortest paths in unweighted graphs.

For the same graph, DFS and BFS may produce different traversal orders!

Algorithm Complexity Comparison

Understanding time and space complexity is crucial for algorithm selection. Below is a comparison of major algorithms we've studied.

Algorithm Best Case Average Case Worst Case Space Stable
Quick Sort O(n log n) O(n log n) O(n²) O(log n) No
Merge Sort O(n log n) O(n log n) O(n log n) O(n) Yes
Heap Sort O(n log n) O(n log n) O(n log n) O(1) No
Dijkstra's - O((V+E) log V) O((V+E) log V) O(V) -
Dynamic Programming - Problem-dependent Problem-dependent Often O(n²) -
"Algorithmic thinking is not just about coding; it's about finding elegant solutions to complex problems through structured and analytical reasoning."

💻 Lab Exercises Overview

Throughout the lab sessions, we coded many algorithms using C, reinforcing concepts with hands-on experience. These included recursive and iterative approaches, visualizing sorting methods, understanding graph traversal via adjacency lists, and implementing complex algorithms from scratch.

Our lab work focused on empirical analysis where we measured actual running times, compared theoretical complexities with practical performance, and optimized implementations for real-world scenarios.

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